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UK: excellent moves for the game sector

In the United Kingdom, the behavior of young people and very young towards the game and the gods is being examined with extreme attention, casino online slot machine: Both the Gambling Commission and the Betting and Gaming Council are trying to accelerate these searches in anticipation of the start of the football championship which, inevitably, could recall sports betting. Segment of the game to be kept particularly eye because it has always been "a destination" of illegal bets that are also quite "frequented" in the United Kingdom: it is quite clear that the sector is well monitored to prevent the youngest part of the company British is involved in something negative and dangerous, albeit fascinating. On the other hand, it should not be forgotten that the United Kingdom is the territory of players, but also that it has a well -regulated game and followed by the authorities from which it is thought to be able to learn something in a particular way for the relationship that that sector entertains with the social, with institutions and with public opinion.

Certainly the whole of the game in the United Kingdom is seen as a "normal service sector" and as such is treated, without discrimination of any kind: and not only, there is not even any rowing in using its resources for others " needs ”of British society and also to support other less" rich "sports for example of football, or social activities that need funds. British institutions are not limited to using the gamble As far as it can serve for the common good: the playful sector remains a sector useful for the civil and social life of the population, without many frills or tinsel or moralistic retorts that prevent the use of its resources for different needs. But what is "moving" these days among the institutions is the control of the game market among young people, recipients more and more frequently of advertising or messages that can involve them in actions contrary to "their feeling good" and safely null

The relationship between young people and the game, including the casino bonus, must be directed since childhood and managed mainly in the family: it is exactly around this "cardinal principle" that the new research published by the Gambling Commission is rotating and which concerns relationships and game habits of both young and adults in one Age that ranges between 16 and 30 years. The results of this research completes a wider program that would like to determine the experiences of children, young people and adults with the game and should deliver an in -depth view of these relationships to the same commission. But the important results of this research show that the meeting with the game with winnings in money during childhood and the early adulthood is combined with a series of family and life events: in fact, the first meetings with the games are made In the family, perhaps during the holidays, or through the first works and cross more with financial independence.

As is the common approaching the game, perhaps by means of a friend and is hardly the minor who intends to play independently, but accompanies the game of a friend perhaps bigger. According to this research, it appears that "living in presence", and in tender age, to important winnings or to great losses, or to assist in first person to too positive or very negative attitudes can lead to greater interest in the game and the poker online In more adult age and even involves cases of risky behavior towards the same game. Like the behavior of friends or family members who can play a role of influence in the approach of the minor to the game, while both advertising and marketing have played a lesser role in influencing or pushing young people to the game. It also serves to consider that if young people suffer "the influence of the game" in their life, after becoming independent of the family over the years they change their relationship and their frequency to the game.

Everything changes on the basis of strictly personal experiences, winnings or losses and also changes on the basis of the lifestyle that the young man is facing and the acquisition of responsibility that has been acquired over the years. A set of grafts that life proposes and that it would be important to be able to understand well in order to protect all the young people who acquire any exposure to game with money win And to products that are subjected and offered: understand well what are the factors that can influence the relationship between young people and the game. Certainly, the Pandemìa period has contributed, nor little, to encourage the use of online game during the very long days of "forced domiciliation" and even here it could be used to understand what kind of games they "pushed" young people have "pushed" And what they followed to get there. And it does not seem a recently undertaking: understanding what the mind teases to act and what is pushed would be the solution to all the greatest problems that the game and its products can trigger.

The important part of this research is to be able to understand the latest trends towards the game, which would allow you to acquire ideas on the ways in which young people and the very young can be protected by the damage of the game and the casino per smartphone, considering that this research is done precisely for the protection of minors towards the consequences that may arise from a "bad approach" with the playful world. As it is equally important to underline that the results obtained from this research are essentially of a qualitative nature and to be able to enter the mind of young people to understand what really pushes them to approach the game with winnings in money: this is that the commission focuses on the prevention of damage before they become reality. The collected data will certainly be compared with the various statistics that are drawn up to evaluate the current youth trends and will be extremely useful for perfecting future approaches with the sector to prevent any damage that if not well considered and evaluated can undermine and compromise the social life of the younger.

Publication date: August 31, 2021 at 18:00

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