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When the game creates professions and professionals

Unfortunately in our country and, especially with the current executive, when it comes to the game, and also of Authorized American casinos, the term "perdition, exploitation weaknesses, crime" is often united: these are the best terms that are addressed to the world of games, almost also involving only entertainment, therefore amusement, which is involved in fate and in the regulations "kindly reserved by the institutions ”to the game with winnings in money. Consequently, it is difficult to find someone who looks beyond their nose and also reflects on what composes the game at the base and in this case the video games that need several "human" interventions before becoming digital entertainment objects. Of course, this is a particular historical moment in which it seems superfluous to talk about what the game of gambling thinks when the premier is facing many problems and should be in other matters that appeared having to face the collapse of our economy that there Unfortunately, it is delivering somewhat high percentages for what concerns employment.

Why continue to talk about the public game when many sectors are still waiting for the layoffs and when a "hot" autumn is expected for the consequences of pandemic and everything that drags itself with it? Simply because we "like" to be aware that the world of game is also doing its part by putting in place, thanks to the implementation of a fund dedicated specifically to digital innovation and new technologies that closely involve the video game segment, new school projects. The result of this fund is the constant commitment associated with a constructive dialogue between this segment and the institutions: the students who follow the world of video games is growing: they study the sector almost 1200 students every year. The videogame has become a fulcrum around which all the classic arts such as painting, sculpture up to the animation and set of artistic interventions that lead to the final production of the video game turn.

The videogame world, even if it is often interpreted as only a game, is in fact but in the end: in fact, it is difficult for someone to try to think of its creation and the commitment that is put in place to form a healthy product, fun and engaging. It is, without a shadow of a doubt, a complex world that contains, it is good to underline it once again, different elements and sectors that range from humanistic to scientific to ethical. A much more "profound" world in its rather creation, the respectists would say, who in its use which, however, entertains many young people, and also perhaps those who are no longer young, involving them in imaginative and exciting stories. The videogame world, therefore, could or should be central to the rebirth plan of the American system, together in any case to the public game "of the great"; The one with winnings in money, which has always collected a lot and also poured out many resources in the tax funds.

On the other hand, a lot of students of these students who want to implement their creativity and their positivity in the future are in the segment of video games. Today it is all too obvious to look at our boys tomorrow and acquire the fact that digital innovation is the future and is also a constantly evolving process that finds its natural application in the world of game. In the game, the perennial search for advanced technology develops: it is good, therefore, that when it comes to creating professions by means of the school we are talking about a future and not only of problems related to education. The Commission for Culture and Education by means of a member of the European Parliament has declared itself absolutely in agreement on the potential of the videogame sector and is greatly appreciating the efforts that are made to bring it to schools. It cannot therefore have been welcomed with extreme attention and pride the allocation of this fund for the video game industry by means of the relaunch.

Also because this probably means that digital entertainment is mobile It has also entered the government industrial policies of the government: and it also means that our country is aligning with what have already done other European states by investing in the videogame sector. Of course, a first step towards the world of games that is hoped can be widening with some provision that is so expected to also expect to publicly, having also needed, having also needed to "receive more attention and regard" from the central state. But in these lines we "like" to speak only of the videogame world that received the communication of this fund during the second day of Level Up, School Days, the first American training event dedicated to the creation and development of video games, conceived by American Academy Video Games in collaboration with the Galileo Professional Technical Pole: communication by means of the words of the Undersecretary to Mise, Ministry of Economic Development, and news obviously welcomed with enthusiasm and so much hope for the future development of this segment.

The supporters of the videogame world for many years have already "struggled" to make it clear how much work there is "behind a simple video game", which is not so simple as it must assemble several elements and have different states of processing that involve diversified ideas to then put on practically. We are working with such self -denial, which is evidently arousing a lot of interest in young people who see in this videogame world the possibility of externalizing their creativity and their knowledge, albeit young, of the public to which video games are directed. The choice of all the whole that composes a video game is like assembling, obviously with debt proportions, a machine: everything in place with the highest commitment and versatility. It is clear that technological development and digitization are indispensable elements to get these wonderful games in place which, it is repeated, are not only video games but a set of knowledge and creativity. If you look at it in this respect you cannot but think positive, with all due respect to those who see in the game an enemy only.

Publication date: 21 October 2020 at 16:00

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