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Game operators: there is a need for a stable future

The operators of the world of gamble They need the future and also of hope of being able to have it: here, to reach it, Esports could represent their hope and their means in order to make up for the current situation of public gambling, as well as a tool that would open horizons of economic interest that could be more than rewarding. We therefore want to make a sort of picture that would enclose these hopes, take a look at the data of the Esports and what they could represent for the experts: certainly, they would seem to be a viaticum to open excellent new opportunities. Above all, they would not make and "throw investments" frustrated to those who have believed and believe in the game and who are currently in front of a crossroads: that of closing their business, perhaps firing employees, or finding alternative ways To the initial one, even if making this "maybe it is a little bad", since it would be like admitting that having believed in the public game ... It was all a mistake: above all believe in the state.

But, unfortunately, you have to be with your feet on the ground and find that, in the current historical period, the operators of the public game, and also its possible international investors, are at the window pending a national legislation that contains all the provisions that they would go to govern the entire sector. The game industry must deal, unfortunately daily, with the regulations that are strongly undermining the certainties of their companies: evident that here we are talking about the various distances and the various time slots of ignition of entertainment equipment, as well as, for last, also to the total prohibition of advertising to games and Bettingnull Such a "apocalyptic" picture as regards the management of the world of games only removes hope in the future of all the playful activities that believed in it shortly ago, but which are now in the street. The consequence is that the operators are almost forced to make up for this situation with some innovative ideas that could be represented by Esports, considering that the games rooms could be transformed as "useful soil" for the development of the latter.

In any case, waiting for this blessed reform of the sector that goes to eliminate any uncertainty about "What can be done and what is prohibited", the game companies are, as mentioned, forced to evaluate something that allows them to maintain Open their rooms and employment levels: this opportunity comes from Esports, certainly phenomenon not yet well known by the general public, but which is climbing places in the ranking of preferences. The most interested parties have multiplied and, today, we find banks, insurance, media, social networks, fashion, sports industry and more. The reasons for these attentions are absolutely understandable: it would be enough to analyze some data generated by the Esports. The sponsorship agreements today are worth around 350 million $, advertising 180 million, the market at the end of 2018 was worth about 1 million $, with a growth trend that will double this value by 2022: even more interesting is that that That the League of Legends final, among the main titles on the market, was followed by an audience of about 36 million spectators. If this is not a striking result!

To increase the hope of the future in the game, and also for that of Best casino sites, it must also be reported that the main football clubs, worldwide, are investing in eSports by creating infrastructure for competitions and trying to hire professional players: and they are absolutely famous teams such as Real Madrid that has even foreseen a space for exports All The interior of the legendary Bernabeu stadium, PSG, Ajax, Valencia, Sampdoria, Bologna, Rome and many others already have their team. Without considering the increase in this business if and when exports will be inserted between the Olympic disciplines, which is reflecting the International Olympic Committee. If you start from these assumptions already tested, and above all from the figures reported above which move this exponential ascent market at the moment, there is no doubt that the gaming industry could evaluate the opportunity to convert some rooms dedicated to the game, such as Slot salt or bingo salt that generally have important spaces, in the so -called LAN rooms, that is, places where you play and are responsible for video games.

For these rooms there would be no limitations and, therefore, the problems related to the distance by the so -called sensitive places, nor time limitations, let alone the prohibitions imposed for advertising. This "evolution or transformation" would allow to avoid the closure of the rooms that are currently not in compliance with the current regulations or which, in any case, have a commercial activity that is no longer sustainable precisely by virtue of these same regulations: thus, moreover, not They should fire their staff with a great sigh of relief from all the protagonists.

Obviously, this great opportunity would allow to maintain the availability of the premises at least until the overall reorganization of the sector which, then, will "give new rules" to which we will have to play-forkly. Also for the closure of this article "we like" express two pearls of wisdom borrowed from Andrea Abadi, president of the institute for sports credit: "There are two ways of confronting the future: waiting for it or face it. If you expect, when he arrives he finds unprepared, displaces and often distorts: if you go to it, anticipating it, it is easier to evaluate their impacts and enhance their opportunities ". Note: opportunities. These of the Esports represent one to be grasped on the fly: on the other hand they are talking to the game operators and, therefore, if they don't dare them who could do it at best?

Publication date: 21 July 2019 at 12:00

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