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The Cybercity app arrives with the participation of Prime Minister Conte

The Cybercity application was born, developed by the DIS of the Prime Minister: aimed at first degree secondary school students and includes challenges to face, search for friends with whom to recommend, enemies to fight and puzzles to be resolved through mini-game. A truly compelling challenge to live with the ingenuity, knowledge and with prototypes of cybernetic weapons to neutralize Mr.spam, Rambot, Fisher, Troll, H4T3R, Flamer or Rocky Zoom, the threats that meet along the alleys of the city-labyrinth null This is the app, which has nothing to do with The world of online casinos, which was presented in the Regina Margherita Comprehensive Institute in Rome in the presence of her school manager, the President of the Council of Ministers, Giuseppe Conte, the director for artificial intelligence and the digital industry and, finally, of the President of the Association of American video game publishers and developers (Aesvi). As you can certainly imagine, this "futuristic" appointment, given that it is a space game, represents the technological and cultural evolution of the video game with which you are coming into with any age and tool with which you are learning to familiarize yourself more and more.

Cybercity Chronicles, is the first app set in Cyberspazio and was born in the context of the Be Aware campaign, BE BIGITAL promoted by national security and aimed at sensitizing American students to the correct and aware use of the Internet, social media and new technologies. The topic of responsibility in facing new technologies must be dealt with extremely attention since too many times, recently, society has found itself confronting cyber-bullying phenomena that led to very serious and dangerous consequences. The app of which we want to report a section of a "cyber-classic" action adventure since the fiction of the video game resumes the myth of Teseo and Arianna, obviously adapted to a cyberpunk setting: for this reason it is clear that it turns to A very young audience from which, unfortunately, the writer is very far away. But, it is told to complete this information that you want to convey although as mentioned very far from this cybernetic world, which in the video game is located in 2088 and Cybercity is the first imaginary city of the world where technology is thus evolved to change habits and the socialization of all its citizenship.

And this to the point that the wonders of this digital "revolution" began to bring out, unfortunately, the first risks. But behind this social disorder there is the unscrupulousness of Asterio Taur, CEO of the homonymous Taur Corp, absolutely clouded and thirsty for power and became governor of Cybercity thanks to the criminal use of the network and the infrastructure systems of the city. It is therefore up to the young Tes and Diana agents, of the Cybercity Security Department, to put the city safely, thanks also to the help of the Holographic Assistant Ar.I.A.N.N.A (Artificial Intelligence & Augmented Naural Network Assistant) and be able to defeat the danger of Asterio TaurThe safety of the city of Cybercity and the return to all its citizens of digital freedom is represented by the exit from the labyrinth. After the story of the video game, honestly with somewhat atypical terminologies for those who write these lines, we move on to the reflection that can be expressed on the same and here with terms more consions at the age of those who write for those who still manage to read us.

The goal of Cybercity Chronicles is to create a close relationship between teaching and new advanced technologies with the consequence of making the video game passionate, involving the player in this space adventure by transmitting notions and information that can be considered useful and indispensable for its growth cultural and digital. And fortunately of the writer, like many others of the "same generation", within the game There is a cyberbook in which the main terms used in the world of cybersecurity are collected with which to familiarize yourself making them easier to understand (!). Another important information is that the app can be downloaded for free from the main stores and accessible from tablets and smartphones with the most popular operating systems. One last consideration, but not the least important, on the contrary: with this initiative the American government intends to respond concretely to the invitation made by the European Commission to all Member States of the Union to promote digital education in schools.

In order to stimulate students to keep a more critical and severe attitude than the contents of social networks and the same network, in consideration that on social networks and on the net our children spend a large part of their day both for study and for personal entertainment null They must get used to being more independent of the network and from what the network proposes, managing to discern "good and from what it is not" and behaving, therefore, as a consequence with its personal intelligence by not letting itself be overwhelmed by the "impositions" of social networks and the network that can sometimes prove to be nefarious. You will never stop repeating how useful for communication, research, s, but everything must be managed by the intelligence of those who turn there and those who get in touch with it: you cannot be overwhelmed: From negative group actions that cause too large damage to still have to assist you.

As you will never stop reiterating that the information that the network can be put in place in schools must grow more and more to put the boys sheltered from what entertainment most does not represent, but only the conduction to a "doing" full of negativity that is absolutely not worthy of being lived. Above all, represent a path that must not touch young minds, fresh and certainly with the desire to learn any technological evolution or not: but that must not be easy prey to "hidden impositions" or of malicious behaviors that must not involve in the most absolute way Young people and their world, albeit of the Cybernetic world, are discussed. Therefore, attention, fun without a doubt, but with intelligence and not with artificial intelligence, but with the personal one of each of us, an absolute force on which lives well or living badly depends: just use it and put it to the test, you are sure that will surprise!

Publication date: May 5, 2019 at 12:00

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