San Marino: first state that proposes an exports law
The exporting topic, without a shadow of a doubt, is keeping the bench, or rather perhaps more: it is almost monopolizing the attention of the politics of our country, as happened a few weeks ago, the European Parliament that would like to regulate the sector and what turns to him Around: but undoubtedly the first to move was the Republic of San Marino who proposed a well-articulated bill from which it could be drawn if the American state also wanted to regulate e-Sports and everything they represent and that currently It makes so much discuss. So, of course we "like" to tell what and how the e-Sports topic was treated in the Sammarinese reality and if he really could start from there to take a possible starting point to face the rules that could also regulate any in our country Activities that descend from this product so followed and that is also soliciting the attention of several investors.
The bill we are talking about was called "E-Sport Code" and was subjected to the Great and General Council of the Republic of San Marino and underlines, first of all, how much is an expanding market that provides for growth assessed in the 'order of 20% relating to the five-year period 2021-2026. It can also be said that E-Sports have now acted in the absence of a "personal and dedicated" regulatory discipline capable of managing the sector and regulating the many legal aspects. What is evident is that what until yesterday could represent a hobby for a few fans today went on to be a mass interest: what this that has led to several critical issues. And to indicate only some of them we can talk about the management of the prize pool, the engagement of the professional players, the recognition of the professions that accompany the sector: without obviously forgetting the players, coaches (even the commentators of the many events and tournaments that are now organized ).
Precisely for the interest that these sports video games are actually arousing, San Marino wants to be the first state of all to want to want specific legislation for the export world to be able to develop its potential for the benefit of the territory and also offer what gravitates around them The possibility of being able to move in the absolute legality. This should be a strong incentive to the expansion of this new product, but also "entice" any company or private to invest in this novelty and find a "propitious" land in the Republic of San Marino in which to invest and act. With this "E-Sport Code" we intend to make the life of these sporting games less complicated, without a doubt it would also aim not to weigh down the organization of the public administration of the territory and facilitate the work of each subject involved: but without Doubt, however, there is also the goal of promoting a healthy and fun game by preventing and contrasting the problematic implications of gambling.
This in order to promote the development of the personality of the young people who attend it, as well as those who make it a real profession. With the regulatory text that we are talking about, you want to promote the "culture of video game", the fun, even the deal: but above all we intend to make the youngest learn the value that e-Sports share, never as today, with the Traditional sports and, without a shadow of a doubt, the interest that CONI has shown towards them makes us reflect how sport video games can be equated for the many people who participate, for the preparation, training and the tournaments that are organized to other sports called as "traditional" custom. Thus, while San Marino set in motion for the "E-Sports Code" to which it could really be interesting to draw, someone asks the European Commission what measures can be expected to standardize the discipline of virtual sports at European level.
But above all, how they can guarantee American gaming managers without winning in money and e-Sports salt and events of equal competition, as expected also by the 2016 EEC directive. Here it would also be necessary to remember the "Economic Giro of Virtual Sports" and not It can be underestimated. In reality they generated 300 million $ in Europe in Europe and attracted capital for 630 million $ and this even if the American law of 2000 at its article 38 does not distinguish, unfortunately, between two games of the game decidedly different: the game with Winning in money (which has an economic implication on the social without a doubt sensitive) and that of pure entertainment and virtual sports, providing for the second complex complex and expensive procedures for the approval of the games against producers and importers. Instead, the Customs and Monopolies Agency autonomously, and with its own discipline, has ordered that this obligation to approve pure entertainment appliances is borne by the managers.
And the free movement of goods and competition with companies from other countries is not favored: already here between the two provisions, one of art.38 and the other the discipline applied by ADM there are evidently discrepancies. Recently, the debates on the regulation of E-Sports, or simply of paragraph 7, follow one another with a certain intensity: it is clear that the operators of the sector continue to invoke measures "not in a stew, unrelated, interventions to buffer missing situations" and They also underline the diversity between the game with winnings in money and that of pure entertainment. Perhaps it could be time to take example from the only existing text to date in the field of e-Sports presented in Europe and this is what we liked to tell in the first lines of this article, that of the Republic of San Marino. Definitely, taking it as a sort of suggestion for our policy, government interventions could be accelerated and propitiating a stable regulation of the sector for sports video games in a reasonable time, recognizing with this making a significant autonomy from the devices without winning in money.
Publication date: 11 July 2024 at 18:00
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