New challenge for gambling: the competitive game
As if the game, and the Online Slot game sites, did not already have many problems, critical issues, competition and rebirth of illegality, an alternative market is being developed in the area specifically addressed to the competitive game that is offered in public businesses, but which however beyond the regulation that axillas instead the public game : alternative game that has currently "unknown" rules to the Customs and Monopolies Agency. And it certainly cannot be said that this does not give a terrible boredom to the legal game that tries to raise the head from the emergency that devastated the terrestrial segment, and who is forcing operators to take on the role of "delatori" to denounce the presence of the "LAN rooms" already sufficiently known and that are expanding making themselves known more and more. So the e-Sports entered the market overwhelmingly, also of what in 2018 when this sports phenomenon joined to the video game made its way among the many game offers, but which at that moment was not taken "seriously", at least here in our country.
Then, the nascent and underestimated phenomenon of the e-Sports seemed to be a thing all too avant-garde even if subsequently, and in a short time, it even urged the attention of the cones that was successful their insertion in the Olympic games. And this even if the speech of access to that world seemed perhaps "too" for something that ranked only like a video game. Certainly, however, these games slowly entered the interest of the public and also in our territory there were attention to being careful at the level of investment in a sector perhaps still to be completely discovered. But place, therefore, that could lead to representing, in any case, a business at least for those who have "a long eye" for business that manages to propose gaming. The only thing that perhaps braked the entrepreneurs concerned is that e-Sports "are the territory owned by young people and the very young" who, however, behave almost like true sportsmen dedicating training and discipline to this activity.
Today E-Sports slowly, but as a "drop that digs the stone", and with an "interesting" social approach are facing the games market and are making their way between the "traditional" gaming: but despite this path undertaken that It could offer interesting commercial possibilities still is a segment without any precise legislation that determines its unfolding. But now one could ask, rightly, the reason for such a long premise: first of all because this "video-sport" is really affecting and safe The Coni who is studying the subject in order to evaluate its social impact because it involves protagonists and extremely young public, but not only evaluates that and not only the impact towards traditional sport, a topic that certainly is enriched by the lens To bring this discipline to the Olympics as has been said above: in fact, when the attention has been more polarized on these e-Sports it is clear that the problem has arisen to study and create its own legislation.
A regulation specifically addressed to this sector that can also enter the clear competition with the traditional public game supply chain, if not even overlapped as it is happening in many countries where e-Sports are already known and followed and, of course, introduced on the market. So in this perspective, and on the occasion of several international fairs dedicated to the game, the E-Sports "presented" and became attentive protagonists but also an interesting object of investment: and considering the interest that all this must do The accounts with politics that towards the gamble It is not exactly diligent, but which must realize the current affairs of this new presence and provide for its regulation. Unfortunately, still today it is necessary to take note that institutions in general do not have much respect for the entire game industry and perhaps this carelessness has led to the explosion that took place in these days of these blessed "LAN gambling halls".
Public exercises where the game of pure entertainment is offered and also the e-Sports by means of PCs and usual consoles: that is, those that are usually found near almost every home. Precisely for this "apparition", which begins to be no longer more occasional but increasingly frequent, some companies in the traditional game have provided the situation to the Customs and Monopolies Agency which is carrying out a series of checks in the so -called " LAN salt ”where these games are offered. It is necessary to keep in great consideration that this new game situation could prove to be a dangerous operation for the terrestrial game Since it overlaps the normal game offer and it was also predictable that if a clear possibility of investment had manifested there would have been someone who could have sniffed the business: and so it happened and the "LAN" began their path , but without any regulation.
The request for intervention by the traditional game to ADM is without a doubt understandable since this new vein of the game can represent real competition since it develops by means of normal PCs and consoles and, therefore, with equipment not subject to authorization: it can even look like a shocking entrance on the playful market already attended by many other irregularities that destabilize the legal terrestrial game and the poker Which, on the other hand, is subjected to more than severe legislation. Electronic sports are increasingly popular and not only for players who participate in tournaments and events, but they also begin to materialize by means of competitive activities and start-ups in the traditional game. And the terrestrial game is to "dance where it is required to do so" in its legal and authorized sphere: only that it is also to do so in the company of a new presence that is attracting attention, but that apparently appears outlawed. So, you "dance" also with this new partner because there is no alternative and hoping that ADM sheds light on this novelty that has recently appeared and news that is certainly "making a lot of noise".
Publication date: June 9, 2024 at 18:00
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