Many new professions thanks to the world of game
Who firmly believes that the game sector, including the Best American Casino, both a sector like all the other "services", has the belief that with the same can be searched for and finding work solutions that perhaps until recently were certainly unthinkable and unusual, but that with the expanding and enlargement of This phenomenon are "sprouted" in its industries, mainly linked to technology that advances almost daily in the game and, therefore, really evolves with dizzying rhythms. In particular, young people are involved, who precisely for their age are prepared for technological innovation and towards everything that runs around it: and the real consequence was that this part of our current society has managed to find a place in the world of gambling, implementing and developing "a little particular" jobs such as the Croupier, the director of the game room, the control technician of entertainment equipment, working in this seriously and professionally.
Not to mention those who are really employees of the game industry, or who become operators and insiders, believing in the business of the playful sector by going to acquire concessions issued by the State, thus becoming representatives and so that they can propose the offer of the public game on the territory. It is useless to emphasize that this sector, and particularly precisely that of gaming appliances, has not had "easy life" for the well -known reasons related to both the impositions and the regions and municipalities in recent times. But the professions that this sector understands have developed in the wide range and with great satisfaction: probably, however, many subjects employed in this sector fear that their employment can end precisely because companies, both industrial and commercial, are put in conditions of Closing their doors because they can no longer have those collections or those incomes that can allow any company (and of any kind) to be open and to hold the costs of the staff who have in charge.
But place all this, we want to return to the professions we say "new or alternatives" that have arisen from the phenomenon of gamble: for example in the Esports segment. Within this world there are many professions that connect there: many and that require competence and professionalism but which, above all, must always be updated. Most likely those who are already in the sector can have more ease of movement, can also progress in their work position following courses such as those of the Esports Academy in Milan. But who instead wants to start which side should start on? The most fascinating figure is, without a shadow of a doubt, that of the Pro Player but it is not by everyone to compete at certain levels and, in any case, it is a short -term and very demanding career. Therefore, it would be better to be realistic and develop other skills perhaps in the world of gaming, undoubtedly wider, even if you can continue to play, chasing the best results and different objectives.
Another idea to start in this sector, considered ephemeral and "based on nothing" (at least to say of its detractors), connects to Rome, within the Galileo Galilei State Industrial Institute of the State Industrial Institute which has signed an agreement with AIV , American Video Game Academy, starting with this memorandum of understanding three school-work alternation paths dedicated to the world of gaming: programming, 3D graphics and game design. Certainly, an opportunity to approach some among the most requested professions from a market that in our country has recorded a volume of business over 1.5 billion $ and only last year! Other than ephemeral market based on nothing ... Here, therefore, that this Institute and the Academy start with their synergy a path in the context of technologies for interactivity and video games, proposing a three -year course that has a high objective professionalization. They will be invested, for this project that he does not hesitate to underline being somewhat ambitious, by AIV more than one million $ per seventeenth -century for the 180 students who will follow the three -year period and who will be able to access directly to the second year of the Academy with the objective of completing a training course that will accompany them to an almost certain occupation.
This initiative will repeat itself every year and wants to give young people the opportunity to approach an undoubtedly profitable sector and which includes enormous professional outlets. It was possible to derive from the experiences lived that 80% of programmers find employment before the end of the third year of the course. In fact, through the weekly, theoretical and practical lessons that are held by the teachers of the Academy, students acquire the "bases of the trade": Fundamental tools to be projected into the world of work of this blessed sector so tartinated and demonized beyond every way and sometimes, unfortunately, out of ignorance and for lack of knowledge of what it can offer. In our country, evidently, we are far behind in implementing the world of game and not knowing it deeply, perhaps we have brought "to be afraid": it being understood that as in everything we should have and acquired their culture before criticizing or " ban "as is being done lately with entertainment equipment and macchinette slot machinenull But so much so.
In any case, the entire game supply chain, no excluded sector, can be the bearer of new job opportunities and the organization of the game is making great strides, such as the academy we are talking about in these lines, to allow young people of Approaching these new professions, certainly unusual for the moment, but especially profitable. So, perhaps, the mind should be browsed for so much little knowledge and allow you to open their new technological world that can offer good employment and a good profession for their future not disdaining to underline that, in any case, yes, It speaks of very well -paid professions.
Publication date: 7 February 2019 at 12:00
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