The subtle difference between e-Sports and pure entertainment
There is no doubt that in this period the world of entertainment, not that of New online casino, is arousing attention, reflections and possibly stresses to get to make the initiatives take from politics to put a sort of staple regarding the definition of "pure entertainment" and "digital sports operators": possibly with its own well -defined regulation so that The same appliances have a transparent location. So that we do not always go to lead to the application especially for these sports operators, such as E-Sports to be precise, of the legislation that refers to the game with winnings in money from which both segments listed tend to distance themselves. Certainly not for "discrimination", of course, but because entertainment has a specific purpose that is only that of fun, while public gambling has the aim of sometimes to make its contenders venture and, therefore, must be followed Other "criterion of use and consumption" with a clear division "of purposes".
The echo of the discussions relating to the accesses and seizures made by the Customs and Monopolies Agency has not yet been removed from some LAN rooms, with all the consequent dissertations coming from both the policy and from the same segment, and without a shadow of a doubt, They have drawn considerable attention to the entertainment sector of which there is generally very little, but which has truly concrete critical issues that should actually be addressed and resolved. It is really hoped that the future reorganization of the entire game sector can come for this purpose because the more time passes, the more games are born to the various segments, more accordingly things at the level of legislation are complicated. Not to mention, then, some administrative rules that have changed, or in the course of change, relating to the certification or approval of the entertainment equipment that even involve the flipper and the old football-balilla beloved with an "unbearable" taxation and with the almost unreachable certification in the timing.
Faced with this situation and in particular for the attribution of the equipment aimed at sports to a category rather than another, the voice of the promoter of E-Sports Italia is raised in the meeting the last days of May with the Customs and Monopolies Agency, with the trade association of American video game developers and also with some representatives of the LAN rooms: obviously the common thread of this meeting refers to the latest events that occurred precisely in these last rooms. In the meeting ADM wanted to deal for the first time with those who know the world of video games and the LAN rooms well and, above all, with those who directly work there: this to broaden their knowledge in a segment of the game still a little unknown e In any case, in any case, perplexity also in the other operators of the game, particularly of those who use the Tulps paragraph 7 equipment, those inserted in pure entertainment, therefore without winning in money.
First of all, the E-Sports Promoting Committee has required to underline that the same has the aim of promoting the activity of electronic and simulated sports: it consists in the practice of video games and competitive simulators of traditional sports, organized without any type of limitation , as long as in compliance with the ethical and moral principles of the sport indicated by the IOC and CONI and precisely in relation to the latter, the E-Sports Committee referred to a memorandum of understanding signed last January. In force also of this agreement, it is necessarily necessary to trace a decisive line of demarcation between sports operators and the activities of the entertainment rooms: in fact the athletes who practice electronic sports which they are dealing with use the functional appliances of the game as elements assimilable to the equipment, tools or game fields that are used in fact for sporting practice. They could therefore be compared to the racket for the tennis player or the ball for football players.
That's why to the E-Sports promoting committee seems to be completely indispensable to arrive at a distinction between entertainment devices, precisely those better known as "paragraph 7", and the equipment intended for electronic sports practice. It appears completely superfluous to emphasize that the same e-Sports Sperino in a specific BN regulation of the activity of electronic sports and simulated according to the principles and rules of the Cio and Coni. The "personalized" legislation, in fact, becomes indispensable for a future development of the virtual sports sector which today are also collecting in our country a considerable interest in particular by the federations recognized by the Olympic Committee. The promoting committee, during this extremely colloquial meeting, kept to underline the spirit of collaboration that Adm has put in place to lay solid foundations for a suitable regulation of the instrumentation that has become the topic in recent weeks following the "fuss" raised for the Lan salt.
The material present inside these rooms, such as PC, driving simulators, consoles, knobs, joystick, ergonomic seats and other given the related technical characteristics can certainly not be assimilated to devices without winning in money as contemplated by the large category of the notorious "paragraph 7" of which we continue to speak also in a heartfelt way. There is no doubt that if you want the world of E-Sports to find space in the game market in our country, it will be necessary to make sure that these appliances have their own precise location: these e-Sports are evolved, they are sought after and Followed by an audience happy to attend these competitions and tournaments that are organized more and more frequency. And only if they have a precise legislation that concerns them can they also be attractive in terms of investment: as moreover it happens in other nations where this segment is already very introduced and known and where it causes a certain movement and a strong economic interest for any level investors.
Publication date: 1 July 2024 at 18:00
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