The courage to call businesses even those that deal with the game
It will surely arrive one day, and hopefully not very far, that even the "structures" that deal with the game and the Best online casino They will be able to return to being called "businesses" because, perhaps, this will mean in general that we have returned to "highlight" those who venture into the mined field of public gambling, those who buy a concession to be able to offer the game game on behalf of the state and, above all, those who invest in this ephemeral business. In recent times, of course, this does not happen because now the game companies are called with all possible and imaginable names as well as those who work there very professionally and who would like, instead, with their commitment to be able to think and organize their future with both business and personal programs. But the current reality of the game is different from this "nice picture" and is dotted only by uncertainties, prohibitions, economic commitments and little else: satisfactions, earnings and gains are terms that in gambling, today they can no longer be used as once.
There is no doubt that "to cheer, revive and highlight" the world of games would be a way to go to get to the lens to put the playful sector alongside other production sectors that help our country to grow and certainly do not cause it "The lowering of the GDP" or other wickedness that are attributed to the companies that commit themselves into the game, in the Betting, in the lotteries. To get to this objective of "relaunch", a study of the sector conducted by the Cgia of Mestre that has always "part" for companies and its operators has been announced: for the legitimate ones, of course, which are the only bulwark of legality and that He defends it from the illegal part of the game that wants to return to regain the market. In this country, however, it appears increasingly clear than the executive on duty, and this last yellow-green in particular, does nothing but contrast any playful activity with tools that are still used today, but that certainly do not reach the purpose of being able to contrast the problematic game. Certainly they do not contrast the illegal game that is taking possession of the space left free from the lawful one, forced to "retire", unfortunately, because it was vexed by rules, ordinances and prohibitions sometimes truly "reckless".
The launch of this study, perhaps, will return to make the world of games shine while the spotlights have moved to the problems that afflict the companies in the sector who join the tools, which has listed a little earlier, which are placed in the middle of Any playful commercial path, small or large. Tax issues for example, and the various obligations with which companies of game They must be compared daily are heavy problems with which to live together, also because it is indisputable that the profit from the same game companies has felt more and more to be able to "obey" and fulfill the various taxation increases that the central state imposes by means of his decrees.
And apart from the decrees impeding the game, of his reform, on the other hand, the state does not speak, although he has formally promised it within the Dignity decree: but perhaps the operators of the game, since they have been chasing this promise for a while, perhaps "I am invented or worse imagined" ... the lines that are now being written are inspired by what the president of AS.Tro on the sidelines of the conference organized on the (too much) tax destined for the sector said, in which others participated Protagonists such as the Customs and Monopolies Agency and the Revenue Agency (always on alert). In fact, the positive thing that has risen in this meeting is, first of all, the awareness that when it comes to "game" we have to do "with real businesses and economic realities like all the others", only more pressed to Economic level: but that you are not sure in front of game companies to be treated as simple naked and raw "state ATM", as someone seems to do.
Above all for this reason, one of the many objectives of As.Tro is to continue to emphasize the entrepreneurial realities of the sector and exactly for this reason that investigation study commissioned to one of the most relevant-store centers on our territory has been announced: It takes a precise study on the playful sector, conducted by a prestigious organization such as the Cgia di Mestre which has been a national reference for some time as regards economic and productive issues. While these lines are being written, you cannot forget the tax aspects that afflict the game, particularly in the entertainment equipment sector: the continuous increases of the preu on slot and VLT have truly become unsustainable. In fact, the tax burden on gross revenues of the appliances has increased from 42% to 66% in the last five years, thus winning the ranking with these percentages with the main European states.
Far from the percentage of 66% Italica we find the percentage paid by games in Spain, 38%, in the United Kingdom, 25% to end up with USA, where game companies are taxed for 22%. NEAD BEAD OUR, WE ARE NO DO YOU SAY ... And then you don't want to call them companies what they deal with (unfortunately) still of public gambling? Without forgetting that this blessed preu on gaming appliances has been retouched several times in recent months by the current yellow-green executive: but we do not want to repeat with these increases since it has already been talked about several times. And to close "in beauty" it can once again be underlined, because we "like" suffering, that in government plans these increases should lead to (obviously) greater revenues for the state: equal to 770.9 million $ in 2019, between slot e VLTnull Subsequently, in the years to become the expected sur it is 768.9 million per year: but the American players, on the other hand, will have a decrease in the payout. 68% for slots and 84% for VLT: this against the increase in taxation was "kindly offered" by the budget law.
Publication date: April 26, 2019 at 12:00
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