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Esports and the phenomenon of millennials

Even those who write approach this particular segment of (video) game, so we don't talk about Legal online casino platforms, with extreme attention, "respect and awe" for the high technical level of this sector and for that halo of mystery that still surrounds the exports even if they begin to get to the rips of the limelight with increasingly frequency. When we talk about the game, one should always talk about it with respect for what contains as a study, creation and technology of which only real experts can speak with cognition and not those who, on the other hand, mean "much more", but not of this subject specific. The occasion of the presentation of a book: "Esports, a universe beyond the video game" will perhaps be the moment that will "illuminate" this world that is involving many young people, but also those who are no longer young, but that follow the evolutions technological with extreme interest and curiosity.

Even those who wrote this book "Four hands", Chiara Sambaldi and Andrea Strata, both expert lawyers in the world of games, speaks of the content of this "product" with extreme attention, since the "meanders of the Esports" are still unknown " null A book has also written for this and we tried to dissect the still hidden points, but which make curiosity, interest and the authors arise, above all, want to bold this product that someone already starts to target, how yes It is better to those who do not like everything that descends from the world of game. As if it were a sort of devilry not to be accepted and not to share: the human mind plays bad jokes, and evidently those who do not like to have fun and entertain themselves with a game cannot understand how positive the same could be both for the psyche and for the way of life.

The respectists, and those who do not have "open -mindedness" even for video games, have a sparkling "devoid of these colors" that put video games in the condition of making you happy who you want to entertain you. The authors of this book on Esports are both lawyers, but also directors of a permanent observatory of a somewhat authoritative institute: they are, therefore, in a prestigious position that has allowed them to "turn on a lighthouse" on this playful novelty that is illuminating life particularly of the youngest part of our society and is helping to broadly expand the economic sector of games which certainly needs it, specifically in recent times. In support of this "positive eye" that allows you to look at the Esports with extreme care and interest, a dedicated card intervened precisely to the latter and contained in the corposo (about 1000 pages) "USA report of the Eurispes 2018".

Report that is the exact photograph in a sociological, political and economic key of our country and is a relationship that has been published for thirty -one years: therefore certainly consolidated. The Esports tab is seen by Eurispes as a strong digital opportunity not only as a tool to increase GDP which would already be a great success, but as a means of cohesion and socialization: above all of enhancing human capital. Of course, it takes a positive and optimistic vision against the "digital fears" and the revolution that its advent brings. In this sector there is no doubt that there are new job opportunities that must be "taken on the fly and above all valued": therefore, the vision of EURISPES of Esports is a vision clearly opposed to the fear of technological evolution, including that relating to the playful sector- competitive.

However, these are not an unconditional trust in a new evolution, as digital phenomena, albeit well accepted, need to be well regulated with precise rules and certainly not as the world of games with winnings in general is "organized" in general Danaro, who still debates today in a jungle of unfair rules that are bringing him to his knees. This book on Esports starts with the history of video games, reporting the most famous gamers and the tournaments in which they participated, moving on to the female presence and talking about the American situation of this entertainment as that of other countries where Esports have entered the market more. The authors represent everything without forgetting that the latter even have a prospect of framing in the sports system, dilming and dissecting the possible risks on the front of illegality and also of dependence.

They wanted to insert in their book deep interviews with experts in the sector, concluding by commenting on them with sagacity: in this last part a question emerged from almost all the interviewees, at least as regards the American part. The possible obstacle to regulation could be represented by the private property of video-places: the rules, therefore, could presuppose an agreement with video games producers. However, it could be deduced that more than one obstacle this could be considered a challenge: in fact, even the same "producers" could benefit from a development of the sector towards a regulated, official, institutional dimension, absolutely necessary. There are some profiles that could legitimize the intervention of the legislator as interests that need protections and guarantees are at stake.

First of all, it is necessary to speak of the protection of professional gamers, or cyberatleti: the legal, economic and welfare framework, primary interests not insignificant and this is what is addressed in the book and is what "interests". But what, however, emerges from the observations of the experts is the absolute needs to protect the very young who find themselves acting in a sector in which important economic interests "turn", at least regarding the figures that the Aesvi association has made known: Asvi represents the manufacturers and owners of videogame titles for the year 2018. Another extremely important aspect, which would make a regulation necessary, is the inclusion of exports between the Olympic disciplines, and also the drifts that could descend as doping , illegal bets and match fixing, or fraud. But it goes without saying that since on "export" competitions you can bet, there are always attempts to alter the results to achieve illegal profits, unfortunately rewarding.

Publication date: April 23, 2019 at 12:07

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