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Online game: fun and above all safe experience

The detractors of the gamble In general, therefore the respectable people will read these lines by "enriching" the nose: both because we talk about online game and then because with this segment we look and talk about particular "protection of minors". Whoever is against the game and considers it "immoral" and that, in any case, goes "swept away by the life of the Americans and by the American territory" will therefore read how much it is always exposed with suspicion and with Malavoglia: but will read lines from Important content because they refer to Logico (League of game operators on online channel) and the result of a particular research to be taken into consideration, being particularly targeted at the two topics indicated at the beginning of this article. And this is because playing and betting online on legal platforms, and therefore owners of regular concession issued by the Customs and Monopolies Agency, represents a fun, but above all safe experience: this is the result that emerges "from saying" of the main international players operating in USA in the field of games and bets. But you want to "go" more in this issue.

What seems right to underline, first of all, is that the online game, and above the New online casino, helps prevent juvenile game and, consequently, eliminates problematic behaviors particularly of the youngest part of our current society: In fact, the online segment prevents access because the operators of this sector have active technological barriers that do not allow it. Access to the platforms is conditioned by the signing of an electronic "game account", which requires the declaration of its identity, tax code, and sending its data to the platform manager who verifies them in real time with the registry office state tax. Without this approval there are no those who can commit their money to play online: more security of this path does not exist for minors who cannot find any possibility of "getting to play or Bet online”.

But regardless of the undoubtedly very important juvenile game, it must be emphasized that the online game represents the most effective solution to counter illegality since the companies that "work in this sector" are constantly controlled by the state since all transactions are traced in real time by the Customs and Monopolies Agency for anti -money laundering legislation. And this also puts safely from the consequences that come from the prohibition of advertising imposed by the Dignity Decree which, unfortunately, takes support for legality and also puts the choices of the players "in confusion". In addition to this, the prohibition certainly affects games with winnings in money and online bets, albeit these represent the most advanced bulwark of legality: which has been repeatedly underlined to the executive which, as usual when it comes to the worlds of the Games and any segment talks about it, has absolutely not taken this into account, continuing in his measures against the general public game.

In fact, eliminating advertising on the game will prevent the correct information on the offer of this product to correctly reach the players who will no longer be able to distinguish the legal, safe and controlled platform, from the illegal one, without a doubt risky. Therefore, a "jump back in time" will be suffered in USA in USA, a backward of over ten years when the liberalization of the game with winning legal online money was in place to subtract space from illegal circuits, conveying the game demand, which since then existed and in remarkable numbers, even without the presence of advertising. It descends that, according to obviously, those who write these lines, the prohibition of advertising contained in the notorious Dignity decree appears to be a somewhat short -sighted and not at all harbinger of any positive result as regards the prevention of the problematic and juvenile game.

A research carried out on behalf of Logico notes that today only 10% of American citizens believe they have sufficient information on protections and guarantees that concern the game. The same percentage believes that the media should also be (which instead almost always express depth and negative news towards the game) to inform in a objective way about what concerns "the ephemeral world of games and poker": Which the media do, but almost exclusively highlighting the most negative parts. As regards, then, directly logical and its associates, absolutely aware of the social role of advertising, and in addition to what descends from the rules imposed by the institute of advertising self -discipline, has signed an ethical self -discipline protocol, making the messages Less invasive and particularly addressed to the behaviors responsible for approaching the game with money win.

In fact, the "online player" is invited to set limits on deposits and games, exceeded which must absolutely stop and you cannot play further. On the other hand, the 2018 online game observatory of the Polytechnic of Milan highlights that an online player spends less than two coffees per day with the game and that online operators represent a percentage of 7.2% of the revenues of the entire sector of the lawful public game, to be considered a minimum fraction, although all the percentages are to be taken into account and under control. It should not be forgotten, also, that the player can also block his account for an indefinite period by registering with the single register of the game of the game at a distance, a very useful tool for preventing gambling addiction. You can thus exclude from All sites and online gaming apps Legislated without being recipients of advertising or promotions of invitation to the game by dealers. This tool is an exclusive of the American legal online segment: it represents, if you can say, a sort of excellence that, however, risks disappearing due to "political-tactical" choices put in place: sorry to emphasize that these choices appear fruit Of prejudices and disinformation even if animated, it is hoped, from good intentions but implemented, this is the perception, by a deep contempt for the game, of its businesses and its operators.

Publication date: March 7, 2019 at 12:00

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