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Game: the second intervention of the government of change

The new yellow-green government has in mind to make almost "radical" changes in the structure of our country sometimes upsetting the attention of its citizens with "strong declarations" that go to clash even with Europe, which is absolutely not Noteworthy deal. Therefore, one thinks one should get used to a "particularly anomalous" behavior of the two sides who manage the American lives, but which should do it by virtue of that electoral result that has given them strength and power. Of course, the game sector, including All online casinos, it is the one that most "trembles" some "trick" (since we are also in October and that Halloween is close) which must in any case "put in line" since it seems that the government of change is oriented to issue Still measures particularly oriented towards the world of games.

Given, in addition, that USA is a country that is not characterized by many certainties, we also combine the uncertainty of the recreational sector with all this which, after having seen the dignity decree fall on the part where it provides for the ban on advertising of games and of Betting, now he will see himself forced to attend a second provision against him as regards a further (and more unwanted) increase in the preu on entertainment equipment that are, in any case, those "preferred" by all the various governments When it comes to making cash for the always complicated square of the state budget.

In fact, each financial maneuver "which is self -respecting" provides for one (increase) which inevitably goes to push the rate of the specific tax and higher and higher. It is clear that also in the current maneuver of which we are still disquisiting in our country, but also elsewhere, a 2% increase on slot machines would be expected, up to 21.25%, and a point for VLT, up to reach 6.25%. These data, by the writer, have already been "revealed" in another article but runs the obligation to repeat it here too to make public opinion understand how targeted this sector of which it is often said and willingly "pound and horns" from Part of the institutions, but to which it is inevitably resorted to "teaching resources" indispensable for the economy of our country.

And here, consequently, the second intervention towards the game of this government of change in a few months, indeed perhaps the third, taking into account that already in the Dignity decree they had retouched the rates of the preu upwards. And at this point it is absolutely not clear whether all this is targeted precisely "to the contrast of gambling disorder" or, more pedestrianly, to the finding of resources and covers for the maneuvers that the executive intends to achieve, or even if yes They want to achieve both goals. Obviously, it is proposed that the objective to be achieved is to make cash since everything related to the game represents "active budget mail" and, therefore, that these become declaredly methods for finding resources.

But if everything responds to the truth, it also runs the obligation to clarify some numbers to be able to understand from everyone what scenarios open up to the world of games and what future can this blessed (or cursed) sector have: and here Below you want to externalize the numbers to date and without the increases proposed by the government. The total of the game collection is divided as follows: 70% is returned in the form of winnings (as by law); 19.25% (net of the increase provided for by the financial maneuver) constitute the preu paid to the State 0.8% represents the concession fee and the deposit paid, every year, to ADM partially returned on the basis of the achievement of specific safety objectives; The 9.95% residue constitutes the compensation of the supply chain. All this fee to be divided between three categories of professionals: network dealers (twelve), management companies (about 3500) and owners of the exercises where the appliances are installed (about 70 thousand).

And to make even better understand the situation, you want to clarify this way: if a game appliance collects about 200 $ per day, which is about an average relating to the available data, the same appliance "makes no more than 20 $ of gross revenue daily" , to be divided as listed above between the three categories of operators. On a monthly basis, the gross revenue of an appliance is equal to 600 $, from which the costs incurred by each of the operators concerned in terms of current costs, amortization machinery and incorrect investments must be deducted. These figures, naked and raw, are used to have a correct economic analysis and to represent, above all, that the world of games "is not so shiny" (economically) as you want to show to public opinion and that, continuing in this path and with further increases that the government of change seems to want to still make, the game industry is dangerously approaching a point of no return!

The calculations listed for slot machines can be "replicated" for Videopottery, obviously by applying different collection and taxation parameters: at that point what scenarios can be paid with a reality like this to the operators who would still like to live on the game? If we add the expulsion of hundreds of companies, a collapse of this sector is possible with the consequent exit from the work of thousands of people who will have an enormous difficulty of relocation and without guaranteeing, at that point, the achievement of the lens of finding the resources active in the financial statements that the financial maneuver (with its not very sensible further increases on taxation) is expected. In fact, the crisis in the sector and even more the spread of the expelled orders are pushing towards a progressive and inevitable reduction of the tax base with the corresponding and consequent decrease in tax revenues.

Publication date: 31 October 2018 at 10:44

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