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Few European states protect online players

We continue to talk about the problems of the game, certainly not of its social positivity: we continue to look for new technologies to make it more captivating and engaging, in particular for online customers she wants play with online casinos, but in fact a recent London study found that only a few European states offer a real high level of protection for that game sector and for its "protagonists". More than once it has been said that the online segment of the game is the most difficult to control, to manage, to trace given the immense and immense "Basin of relevance" which involves it and also seen the sea of users who They chase: here's where the difficulties in its protection come from. But you have to equip yourself in this sense if you do not want players to incorporate into unpleasant consequences, which the legitimate game certainly does not want: to get to certain levels of security, a stronger political approach towards this sector is absolutely essential, above all, to ensure a coherent level of protection. We must not forget that this online market includes millions of Europeans who play regularly.

It is essential to follow the guidelines of the European Commission with greater attention, albeit "ancient" since they date back to 2014, but which still represent a good basis to reach the "operational tranquility of the players". As is equally evident, and also hoped for by the same commission, which "more community" regulations, should "return to the benefit" of the same companies operating in the online sector. Chasing and satisfying the various regulations studied and put in place by the various legislators, means unnecessary duplications and truly high administration costs for companies operating in several European states and that deal with online gamblingnull The request for European uniformity comes from Egypt, European Gaming and Betting Association, after examining the conclusions of the London study of City University, who revealed problems on the security of players who seek the game at the level of European states. In fact, only a few states offer a sufficiently high level of protection, but still not perfect and total: a situation that does not satisfy and that must be addressed.

A reinterpretation of the rules that regulate the online game to get to improve the safety of "his" players and make a little clarity on this topic must be scheduled: it would be necessary to check if the 2014 recommendation of the European Commission on the protection of online consumers is followed by Member States. And, in particular, if the latter have applied the key principles for consumer protection in their regulations, with particular regard to exclusion measures, important tools to not incur the problematic game and which are part of awareness and responsibility, as well as the Game culture: everything absolutely indispensable to have the safe and protected game as a goal. Unfortunately, however, the study of City University has found that only a Member State, Denmark, has fully implemented the guidelines suggested by the European Commission and confirmed, another alarming data, which exist serious flaws in the way the States (not) protect their players online.

Basically, it is confirmed that neither an appropriate level nor high level of protection of online gamblers has been reached: the results of the study also specify that three countries, Ireland, the Netherlands, Slovenia, do not even have rules for the game online, including the Sports betting online, and as far as those territories are concerned, there is no legal basis for the protection of players. The London study confirms that almost all countries impose a minimum age requirement for the game: in fact, 22 states establish the 18 -year limit for all types of online gaming, while only 13 countries require that the ban be clearly visible " of non -juvenile game ”during commercial advertisements. Further data that emerged, but absolutely insufficient, reveals that only 23 countries oblige operators to offer self-exclusion tools for online players and only 14 countries have established national registers relating to the car-exclusion, while no country in case of car -exclusion of the player, automatically sends the report to the health organization or to the treatment centers.

A general gaze reveals that while most players love to play in a responsible and above all safe way, about 1% show problematic attitudes: and with the results of the study it can be said that there is still a lot to work for safety of users. It is suggested to develop the self-exclusion tool in order to guarantee an at least minimum protection level for those who are at risk of problematic behavior towards the game. It is obvious, moreover, that in 2019 it appears absurd that an online player who lives in a specific Member State must be less protected than another: everyone should be and particularly from the rules of the European Union since digitalization is changing the means by which i consumers approach the game offers. Today, there is a lot of accessibility to the online game and a greater responsibility descends to the companies that offer it: protect the players and ensure their safety and protection must arrive with a regulation of the gambling that reflects, in fact, The digital world that is experiencing.

In Europe the regulators, and consequently the rules they put in the field, are struggling to keep up with the technological innovations that advance in an increasingly overwhelming way and all this, even if it is undoubtedly appreciable, puts the player at risk. The level of protection varies according to the place where the player lives in the European Union: but how do you know the online game has neither limits nor boundaries and players can seek websites based on other states other than their own, and this, In a more than evident way, it can also expose them to inadequate protections.

Publication date: 28 February 2019 at 12:00

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