Exports: nascent economy for the future of the game
Almost certainly only in our country we are currently still remaining to invest in the game and on Best casino sites: perhaps for the bad latest experiences that the related activities are experiencing and for the various operational and regulatory restrictions that the local public game has undergone in the last year. The fact is that, today, when it comes to gambling or playing in general, Italic operators "enrich the nose": it will be for this reason that perhaps the innovative discourse relating to Esports has not yet taken hold on our territory, While in other realities this segment of the game is taking space and is also entering the hearts of several people who, even if they do not practice it directly, being undoubtedly a maximum game dedicated to young people, they go to browse in the various tournaments that are organized. The game is very well followed in the single kingdom, as you know, but also in USA and France: but also Holland, despite being behind other countries as regards the game, is "opening your eyes" in relation to this sector , precisely that of Esports.
It opens them so well up to the point of investing in a structure dedicated exclusively to electronic sports, following the positive wave that Esports are causing in many states and the attention they manage to polarize, involving adults and children: obviously, those who are Fascinated by the evolution of technology and innovation. Here is motivated the path chosen by the Holland to create a space, almost a stadium, dedicated to exports which will be the first of this type in Holland, hoping with this choice to "give new life" and detonate this new sector that would give, moreover , I breathe the traditional game that, everywhere, is supporting battles of various types: what, therefore, which does not concern exclusively USA. Amsterdam, as the capital, will be the place destined to welcome the new Rabo Esports Stadium which will not be a new construction, but a conversion of buildings that housed a school and an adjacent sports hall.
Everything should be operational already by the end of the year and will include a dedicated surface of about 10 thousand square meters, sponsored by Rabobank and Esport H20: this will constitute a huge stage with collateral activities for exports that connect to training and education , considering that this specific market has a very large growth in the future and represent a world to which young people feel connected. With the innovative creation of a stadium, one would like to give a prominent position to the various members of this world of eSports in order to meet and consequently interact: in practice, the stage should give a stage for everyone and in the mind of the creators of this Structure this will also include some start-ups related to technology. To start on the right foot, then, it is assumed that Esports should also support the local economy of Amsterdam, making it an even more popular city, but above all it should attract the companies that deal with the games sector.
The Rabo Esports Stadium is already attracting "a direct interest": in fact, there are reservations for events and activities that cover about 75 days of next year and this means that the presence of this structure will surely "move the economy" of the city , albeit the construction is led to a rather popular area. It can be hoped and imagined that this initiative serves as a watershed for as many similar companies in the Netherlands, but it is also hoped that the example can also be followed in other territories, given and considered that now exports are a reality with which you do He will have to compare. Born perhaps quietly, it slowly acquired a lot of amateurs that follow the evolutions, the tournaments and the various events and not only in Holland of course: this country, for the moment, is creating something innovative, following the push offered by Many young people who are involved and participate.
Although this that is "telling" is a somewhat important and extremely interesting commercial and entrepreneurial adventure, one cannot be exempt from the fact that even with this world of exports the bets in which young people are involved are intertwined. In fact, it must be reported that an English relationship, a nation that has always been at the forefront of the studies and research related to the world of game, has revealed that the promotion of any competitive game is unfortunately risks conveying promotional messages relating to the game D 'gamble to minors: more than a quarter of online visitors who respond to tweets relating to Betting On exports, they don't reach the age of 16. This report analyzed over 888 thousand tweets, evaluating nine months of 2018, and the chances of a minor who comes into with bets through Esports is five times greater than traditional sports.
The specific discourse of bets, particularly in the United Kingdom, is followed with extreme attention and advertising is forbidden, especially when bets are presented as "source of income" or which encourage gambling "in difficult periods". But this report means, above all, that even in a game such as Esports it is not necessary to lower the guard and that bets are a segment of the game absolutely to be kept "more than under control". And not least, we must not forget the amounts that also turn around the Esports: to be clear around the international tournaments we talk about millionaire figures. Recently a sixteen year old, and a sixteen -year -old was underlined, he brought home three million dollars winning the Fortnite World Cup: figure that makes his head spin if you think of a game, and beyond all a game "frequented" by teenagers. Attention, therefore: "nascent economy" these esports and is fine, but everything must remain within certain limits of the "decency" and, above all, the "growth times" of our boys must be respected, who play with one thing or with a 'other. They must be protected in the most absolute way and before any other evaluation.
Publication date: September 14, 2019 at 12:00
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