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Sigma Malta: here are all the news coming

Of the sixth edition of Sigma 2019 it has already been written that it has larger boundaries, more exhibitors and more visitors and, above all, which has moved its goals higher and higher so that the gamble, in all its countless segments, it can be known better, examined, discussed, appreciated and that they court "the honors" that such an important sector should always collect. In all territorial realities, a valid "collaborator" has proven for the various economies of each country, none excluded: even perhaps for countries like ours that in an absolutely hypocritical way continues to declare that the play sector "brings only trouble". Those who love gambling and follow him, however, know that this is not the case and begins to be obsolete and retracted the American concept, that the recent executives insist in proposing the public opinion, of denigration of the whole game industry null

The importance of Sigma Malta can be found with its 12 thousand delegates, its 2,500 affiliates, its 400 sponsors and exhibitors and with the number of countries involved, which are more than 80: it is the international scenario of the 2019 edition. Sigma, during her exhibition life, has continuously grown and this obviously denotes the interest and how attractive it can be as a manifestation to which more and more companies are also aimed at international level, to feel the pulse of the game market that is undergoing any shocks everywhere , but which arouses interest, always. Certainly, this sixth edition will also be an important theater that will represent the show of the game, will create s between the leaders of igaming, will make relationships and agreements conclude with the most prestigious brands.

And it will also be a show for visitors, albeit not involved in some business, who want to perceive the future of the game, including the furo of Best American Casino AAMS, and what will be presented on the market: therefore, surely, it will represent a sparkling showcase in which to dive to see ... the effect that is found in the midst of technology, innovation and fun of which gambling, in all His segments is undoubtedly bearer "healthy". Obviously speaking of innovation, there will be topics that enclose the regulation first of all, but also artificial intelligence and blockchain in igaming, payments in the most current forms such as cryptocurrencies, as well as that same innovation that completes the whole game industry completely null And we will certainly talk about the fun that is the fulcrum around which the game that is offered in increasingly secure forms is running to allow the certain player to "risk" even a little, but he takes him back from any negativity that they would put it in dangerous difficulties.

But as they say "appetite comes eating": certainly Sigma Malta 2019 will propose "appetizing dishes" for the curious, who cannot fail to be involved in these exhibitions and will have fun seeing the companies work, admiring that complicated job It is delicate that is hinted on the game. Without forgetting that today the game has several new challenges to face and follow, such as the exports on which many companies now want to invest because it could represent the near future of the game, especially in countries where there are restrictive laws that are putting the Legal game in a corner: and here obviously we are talking about our country who cannot throw the eye beyond the game to see its "appetizing" and fun part. But so much: in USA the game continues to be demonized and who knows if Sigma 2019, with its generous and captivating exposure, will be able to change something!

It is essential to spend, however, also a few words for Malta that has become, over time, a main point of reference for the game industry: but which is also one of the main jurisdictions of the playful industry that has gained an exceptional reputation As a regulator, constantly updated in a sector that is perpetually in "technological movement". Precisely for this reason Malta, with its government, is trying to facilitate any initiatives of companies that want to open their doors on an island that has a peaceful lifestyle and a mild climate certainly attractive to evaluate investments of a certain importance. Everything contributes to making the island of Malta a attractive destination: and its government tries to exploit this situation which can prove to be economically more than interesting. In addition to everything, last year Malta introduced a new game law with a reduction in bureaucracy in relation to operators, limiting the release of two segments, B2B and B2C licenses.

But also by strengthening the role of the Maltese authority that deals with the regulation of the game, particularly aiming for recycling, a delicate topic together with the financing of terrorism, as well as the war on illegal game. This is to make the sector playful, and everything that revolves around you, as transparent as possible. Interventions for the protection of consumers were also made to encourage the responsible game, to make the reporting of suspicious bets in the fight against the manipulation of sporting events more flowing. On the other hand, the game is innovation and this leads to the entrance into the world of the game of many new alternatives with the consequent developments: innovative products, such as casino based on blockchain, bets "of all kinds and on anything", Esports who are acquiring land and amateurs everywhere: in short, a continuous agitation in the sector to satisfy young people who have more and more needs that must be satisfied.

On the other hand, young people and the very young are the ideal target for the world of games and, therefore, that "population" must be more followed and to which particular attention should be given if you do not want to lose the market. Sigma 2019 has the task of "tasting" to this category of "appetizing" and futuristic morsels to which they cannot be subtracted. Fantasy, the game, the innovation: with these tools the game will always be engaging and increasingly sought after and this will, in any case, be the game of the future based on a particular futuristic technology that will be able to involve more and more young people, but in More absolute security, decisive element for healthy fun and entertainment.

Publication date: December 19, 2019 at 12:00

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