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Metaverse: an increasingly digital world of game

"Metaverse", male noun, coined for the first time by Neal Stephenson in 1992 in the drafting of his science fiction novel "Snow Crash" and today perhaps already a term already "inflated" which means "highly immersive virtual experience" destined to take L 'Inheritance of the Internet in our lives, or at least those of our young people: whoever is differently young will have to adapt calmly to this new terminology undoubtedly destined to mark a profound change and a new trend. Change, modernity, innovation that are conquering the world of games that, more and more, is addressed to digital, also involving the daily life of all of us who have forcibly opened to digitization in our purchases and even even for our fun. Oh yes, as the various experiences descended by the pandemic emergency have now taught us almost all of them today they also use the Internet also for their entertainment.

Therefore, virtual reality, augmented reality and artificial intelligence accompany us in a world of game and i Many best American casino American More and more in search of strong sensations and technological evolutions that will make known new and engaging experiences perhaps not very well known also for a certain part of "adventurous" people, experiences certainly exciting and who are destined to excite a large number of people. On the other hand, it is also inevitable to realize that we are finding ourselves in a joint of history full of a "little programmable" future in a particular way for European countries that are facing an innovative form of humanitarian, energy and economic crisis to which everyone They should prove united and form a sort of "European federalism" which commits all EU Member States in a very different way from the past on some fundamental issues for the entire union. This crisis has put our country to the test but at the same time it also highlighted its ability to recover and resist: but above all it highlighted the strength of some of its values: there is an USA that works and that is able to express high quality.

You should ask ourselves about why this strange speech at European level: simply to make a sort of comparison with The world of gambling! That is: the game, divided into many segments, is overcoming (hoping with all my heart that he manages to come out) perhaps the heaviest crisis of his life because of and as a consequence of the pandemic. But he also managed to compact "like a single man" and to tighten around the lens of growing, improving, innovating himself technologically, digitizing himself: in part to get closer to the younger audience and also because they are forced precisely by the pandemic emergency. The playful world, therefore, noticed that the whole united will be able to make his voice heard and to make people understand the critical issues that are "killing" him and that they should be resolved by that notorious consolidated text of the game that he would be able to put all things In its place, to resolve the territorial question, to have a different but precise legislation for its two sectors: the one with money in money and pure entertainment.

Today it is clear that this change, metvers or not an accomplice of this innovation, is unquestionably indispensable: change from which the game must start to regain first of the whole territory that has been invaded by the power of illegality that has taken the place of legality and of public game. A decidedly intolerable and negative situation for both the sector, and for the territory, which for the praise of the Treasury that certainly does not derive anything from the illegal game. Therefore, all possible but united forces must be put in place to contrast this set of illegal activities that sometimes hide even in legality to be able to "betray" the young player who perhaps has little experience and who can be "cheated" e involved with the illegal game "infiltrated" in the legal one. In short: digitization, change, innovation must serve to have a better public game and above all present in the territory that must "be defended until the last breath" by those who in fact have to protect it.

Not that it is not known that about 125 billion a year are spent on gambling, because this is now known that the game demand is very present and also that the game segment e Betting It is increasingly connected to the sport supply chain: All this generates a value greater than 30 billion $ annually, which represents a contribution for about 2% to American GDP. The induced of the game contributes instead for 4% occupying almost 120 thousand people at 40 thousand companies. And why do you want to report these data? Because at least these figures should make the detractors of the playful world reflect at least as regards the occupation of many workers since the "common subject" thought is oriented in the concept that the world of games is ephemeral, immoral and managed almost by criminals null It is all too evident that if the sector grows, it evolves, it is innovated with everything related to this "new digital world" will also increase the people employed at the companies of the entire game industry indirectly.

Companies in which young and very young people are most suitable and much more likely to the technologically advanced, certainly more than those "differently young". Thus would open a concrete glimpse at least to stem this criticality that Pandemìa made us known, together with all the other negativity. What can I say, then? That the future of the playful sector should be entrusted to virtual reality, augmented reality and artificial intelligence even if they still seem to be too cutting -edge topics. But the reality is that they are already present and metaverse continues to hear about it. Science and technology behind all this, while the graphics and 3D representations have long been available to the fun industry: from cartoons to video games. Now we are in front of their explosion that is happening in a particular historical moment: where you have to get wing to something new to restart the whole USA system and obviously not only the world of entertainment.

Publication date: June 23, 2024 at 18:00

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