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The decentralization of the game rooms began

Inside the heart of those who write these lines, it hotels a fear, although perhaps it is an exaggerated term, which is always ingesting more as you listen to reflections and perplexities in relation to the decentralization of the game rooms, not therefore of the Casino sites, and to the movement of the games of those who will be forced to do so, since their activity finds themselves at a lower distance than that "dictated by the various distanciesome". Unfortunately, today, a sort of "transhumance" of the playful activities that will be concentrated in the various suburbs is concretized, hoping that they will not become, with this "brilliant government maneuver", absolute garrison of the chokes and other different illegal activities. And hoping, also that the social structure of those same suburbs, as well as the morale of the people who live there, does not come to degrade. Not to mention, then, the dignity of the pathological players who, being subject to an addiction, will continue to search daily their gaming experience in an environment are hoped for not degraded, but without any possibility, most likely, to have improvements about their dependence null

And this is our thought that, without a doubt, it will not be shared by those who have implemented these regulations perhaps not fully reflecting that "creating a ghetto for the game, it is not the system to resolve its phenomenon". It seems that this wants to remove the game from the eyes of public opinion, and forcing him to hide in the suburbs, he will not help him decrease, but he will certainly increase it. The gamble Lived, above all, in a limited and omerous environment, compulsive behavior will increase by those who are already inclined to seek it and suffer their call ... wherever the same game finds themselves. Those who write these lines feels to disagree with the application of this "ghettoization" intervention because, undoubtedly, to put it into practice or to prohibit the game is not a healthy means to resolve the gambling disorder: it is addressed only with culture And the information, in structured and professionally assisted environments, socially shared and controlled.

In fact, different types of prevention can be on the field: the primary one to be addressed to the population or to a group of people not at risk and, therefore, not yet touched by the problem, the secondary one to be turned to risk groups, perhaps in the state initial, but not yet victims of the problem. Finally, the tertiary prevention to be carried out through interventions aimed at preventing the progress of the disorder, to care and rehabilitation actions and already in the presence, therefore, of problematic game. And after these latter reflections, it should be clear to anyone as the prohibitions are not enough to stem the phenomenon of problematic game, but require much more. The goal of those who deal with the problem of gambling disorder is certainly not to bring the game rooms to the suburbs, to ban on playing, to transport the game rooms of the center to the margins of the cities, also underlining everything What these movements can involve, but families should be brought to being real "primary educational agencies".

Only with this understanding, and by getting used to the boys to also receive "serious no" can you be able to get young players responsible and to eradicate the phenomenon of gambling disorder that when he has "his roots" becomes somewhat somewhat uncomfortable being able to remove. Through the regulations that intend to regulate the game, and therefore the movements in the suburbs and the prohibitions, certainly not much will be obtained: indeed, the occasional player will not most likely do so many kilometers to reach the rooms positioned in the distant and uncomfortable suburbs: it will be directed , probably, towards a game offer that is legal or not, as long as it is comfortable and close, with the risk of being able to develop problematic behavior equally. The average player, then, will be able to decide from time to time whether to spend money in petrol to reach a legal game point, or decrease the desire for "his game": but it could also be attracted by the illegal offer undoubtedly more comfortable, more achievable , even more satisfying economically as the illegal segment of the game offers greater payout, but not the security that is instead carried out by the public game.

But, to follow the games relating to the game, and therefore by making the movements required by the same rules, what will be the context of the new locations of the game rooms? Here we reconnect to what has been said at the beginning of these lines: periphery, wear, criminal, silence, organized crime. This is the scenario that is presumed to be represented after the movements of the gaming rooms "defaulting the distancies" and hoping that these unpleasant meetings can be stopped. And what will the attitude of the problematic player be "inside this scenario" somewhat questionable? Will he feel lost, or will he feel pushed towards these new playful solutions? The answer is not easy: but you return to have the image of gambling over thirty years ago. Fumous environments, in the penumbra, in uncertainty and without protection: in short, perhaps a game of gambling as you thought many years ago when everything was in the hand of criminal organizations.

And in the end one could ask ourselves: all the effort that was made by the institutions and gaming companies to make it official, legal, positive and profitable what happened to really? All the regulations that have been designed to regulate the sector, and the various companies that make it up, how should they interpret? A lot of effort has been made in fifteen years and it can be said that, if you go on like this, with the search for negative goals (movement in the suburbs) it will have been done at all and we will find ourselves again with the illegal game that dominates the market null Is this what you really want? Perhaps the answers to these questions must be left to the yellow-green executive who has not been able to do anything else, for the moment, that a dignity decree, with the ban on advertising to the games that the same includes. Nothing more than that.

Publication date: May 31, 2019 at 12:00

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