Are Esports represent the future of games?
"We like" continue talking about Esports because we "like" talk about the future of the games and also that of the Best American Casino sites: And, without a shadow of a doubt, Esports are the best of his representatives. There are more and more the loyal ones who follow his manifestations and meetings: but who are Esports fans in USA? It is a mainly male audience with a level of medium-high education and aged between 21 and 30 years (therefore very young), but also with a "discreet participation" between 31 and 40 years: the presence in the regions southern and in the islands it is considerable (almost 37%). Fans dedicate about 5 hours a week to follow the events of Esports and the main other interests, beyond the eSports are cinema and music. Almost 80% of the fans follow with passion for fun and to spend time, while a good percentage "aims" to improve their ability, following the performance of professional players. It can be said that enthusiasts to this sporting novelty are 20% more than a previous Aesvi-Nielsen report: Aesvi is the association that represents the video game industry.
A "clarification" that must be made, by news, is that Esports enthusiasts are called "Avid Fan", or "Esports Fans" those who declare to follow an event several times a week. Put these details, continue hooking to the new Esports Report in USA always made by Aesvi and in collaboration with Nielsen. From this relationship "absurd" figures emerge (in the positive sense of course). There are 350 thousand people who follow Esports in our country and this user widen up to 1,200,000 people if they also consider those who declare to follow an Esports event several times a week. All this confirms, absolutely, that the data of this phenomenon are exponentially growing and this can only be pleased since, initially, one could not even remotely imagine this success. The game He had and needs a "breath of fresh air" and the latter ... it is undoubtedly coming and also with strength and power!
The presentation of this report on Esports in USA was a good opportunity to bring together the main operators in the sector and also discuss the trends of this market and what the future can reserve: worldwide characters intervened expressed on the relationship and which have compared it with other international markets. Experiences from foreign operators have been exchanged and compared with those reached by our market: perhaps, still "new" experiences for the latter, but which leave the "open heart" to an excellent future for a new sector that is always collecting more loyal and "followers". From these experiences it has emerged that in the last year we have witnessed, in our country, to greater professionalism thanks to the consolidation of some of the main protagonists of this sector: but in particular there has been professional growth in the organizers of events and teams null
Thus, a high level of show was also reached in our country and despite this segment of the game of the future in USA it has not yet reached the levels of interest which, however, has aroused in other states where the Esports are "further on" in market and, therefore, more followed than on our American territory. The president of Aesvi underlined, with extreme satisfaction, that the "particular show of Esports" materialized starting from the Milano Games Week with the pavilion dedicated precisely to Esports and with the reassurance about the interest that the latter arouse was created A permanent observatory on the phenomenon of competitive gaming. Observatory created in collaboration with Nielsen to concretely have a privileged observation point on its evolution. It is clear that both Aesvi and Nielsen want to pass the message that intend to give a "heavy" contribution to the development of the eggs' ecosystem in USA, committing themselves to the front line: the goal is to make it increasingly present, important and competitive The market of our country internationally.
Certainly, they are good "commercial intentions" and excellent "looks towards the future of this game segment, even if in our country the Esports are not yet followed as happens in other realities that find them, however, to the first places of approval. Now, after these commercial and knowledge reflections on the people of Esports, we also "like" to browse the actual preferences and what are the most popular video games genres: at the moment they are the sporting and Moba (multiplayer Battle Arena multiplayer) and complete, Then, the podium the RTS, Real Time Strategy. In this somewhat strange ranking alternate, with various percentages that range between 47% and 34%, other securities such as FIFA, Call of Duty and League of Legends that are among the most followed.
A look is also taken to the tools used for the use of Esports events: personal computer for 62% of the loyal and smartphones for 45% and it is inevitable that from the devices used they go to the platforms that are preferred to video game with the Esports. 81% play on smartphones, 77% on console and 76% on computers. The Esports Fan, which was spoken at the beginning of this article, have more than two active accounts between all the online services and the platforms most used by the Avid Fans are: PlayStation Plus, Stean and Twitch Prime with percentages, respectively, of the 30%, of 22%and 21%. To close this new "Panorama of the world of Esports" you have to wonder when and where we talk about Esports today: in USA from January 2018 the volume of discussions that concern exports on the web is constantly increasing, therefore blogs, forums, forums, News, Facebook, Twitter, YouTube, Instagram and Reddit with a monthly average of 90,500 posts last year: the total volume of Buzz has always been almost 1.3 million content last year.
Publication date: 28 May 2019 at 12:00
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